It is now week 11 of the RackMC Open Beta and the start of week 3 of the Factions Season 0 playtest!
One thing to note is that in order to appear on /ftop, your faction must have more than 0 power. Power is gained by playing on the server and lost through inactivity. This means if the members of your faction are inactive for too long, your power will drop to 0 and you will no longer be on /ftop.
Don't worry! You still have 14 days to maintain your faction's power and climb your way to the top of the leaderboard. Remember, the prizes of the special tag for the top 3 factions and Netherite rank for the number 1 faction are still up for grabs.
Here is a list of what has happened over the past week, as well as any planned changes for this coming week:
Upcoming Changes
Factions
- Factions Season 0 will be ending June 8th @ 6pm EST!
- We will be reworking all of the shop prices so they are more balanced and make progression more fun and fair (still in progress)
Known Issues
Network
- Tags are currently equipped per server instead of globally
- The playercounts on the scoreboard don't always update correctly
Lobby
- Hunger does not drain during duels
Lands
/rtpdoes not work (use/wildfor now)- The MCMMO Mining skill levels up too quickly (This will be fixed on the full release)
Factions
/f homedoes not work/baltopdoes not work (use/money topfor now)
