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· 2 min read
Hyp3r7

It is now week 11 of the RackMC Open Beta and the start of week 3 of the Factions Season 0 playtest!

One thing to note is that in order to appear on /ftop, your faction must have more than 0 power. Power is gained by playing on the server and lost through inactivity. This means if the members of your faction are inactive for too long, your power will drop to 0 and you will no longer be on /ftop.

Don't worry! You still have 14 days to maintain your faction's power and climb your way to the top of the leaderboard. Remember, the prizes of the special tag for the top 3 factions and Netherite rank for the number 1 faction are still up for grabs.

Here is a list of what has happened over the past week, as well as any planned changes for this coming week:

Upcoming Changes

Factions

  • Factions Season 0 will be ending June 8th @ 6pm EST!
  • We will be reworking all of the shop prices so they are more balanced and make progression more fun and fair (still in progress)

Known Issues

Network

  • Tags are currently equipped per server instead of globally
  • The playercounts on the scoreboard don't always update correctly

Lobby

  • Hunger does not drain during duels

Lands

  • /rtp does not work (use /wild for now)
  • The MCMMO Mining skill levels up too quickly (This will be fixed on the full release)

Factions

  • /f home does not work
  • /baltop does not work (use /money top for now)

· One min read
Hyp3r7

It is now week 10 of the RackMC Open Beta and week 2 of the Factions Season 0 playtest!

Here is a list of what has happened over the past week, as well as any planned changes for this coming week:

Upcoming Changes

Factions

  • Factions Season 0 will be ending June 8th @ 6pm EST!
  • We will be reworking all of the shop prices so they are more balanced and make progression more fun and fair

Bug Fixes

Network

  • Server now restarts at 5am EST instead of 9am EST

Factions

  • /tpdeny now works
  • /ftop has been updated to include all spawners and blocks

Known Issues

Network

  • Tags are currently equipped per server instead of globally
  • The playercounts on the scoreboard don't always update correctly

Lobby

  • Hunger does not drain during duels

Lands

  • /rtp does not work (use /wild for now)
  • The MCMMO Mining skill levels up too quickly (This will be fixed on the full release)

Factions

  • /f home does not work
  • /baltop does not work (use /money top for now)

· 2 min read
Hyp3r7

It is now week 9 of the RackMC Open Beta and week 1 of the Factions Season 0 playtest! We are back to weekly updates while Season 0 is running to make sure up to date info is given on the state of the server. Factions definitely has its share of bugs, so if you encounter any problems while playing on the server, make sure to let us know so we can get to work on it!

Here is a list of what has happened over the past week, as well as any planned changes for this coming week:

Upcoming Changes

Factions

  • Factions Season 0 will be ending June 8th @ 6pm EST!
  • We will be reworking all of the shop prices so they are more balanced and make progression more fun and fair

Bug Fixes

Network

  • The server works again!
  • Our server stats page seems to be working (/plan register to make an account and view it)

Factions

  • Silk touch now works on spawners
  • Chat now shows player's faction in hover text
  • /pay now works
  • Diamond blocks now add more value to factions top list
  • /sellgui can now be used as an easier way to sell your items

Known Issues

Network

  • Tags are currently equipped per server instead of globally
  • The playercounts on the scoreboard don't always update correctly

Lobby

  • Hunger does not drain during duels

Lands

  • /rtp does not work (use /wild for now)
  • The MCMMO Mining skill levels up too quickly (This will be fixed on the full release)

Factions

  • Some versions have issues connecting (Should be mostly fixed)
  • /f home does not work
  • /baltop does not work

· 2 min read
Hyp3r7

Month 3 of the RackMC Open Beta is here! There have been ups and a lot of downs. The server may have been down for over a week last month, but we are back and still moving forward! The server has been stable for the past 5 days, so we feel confident to reschedule the Factions Playtest to start May 9th at 6pm EST! It will run for 30 days, ending on June 8th at 6pm EST. For more info, visit the previous post here

Here is a list of what has happened over the past month, as well as any planned changes for this month:

Upcoming Changes

Factions

  • Factions Season 0 will launch May 9th @ 6pm EST!

Bug Fixes

Network

  • The server works again!

Known Issues

Network

  • Tags are currently equipped per server instead of globally

Lobby

  • Hunger does not drain during duels
  • The playercounts on the scoreboard don't always update correctly

Lands

  • /rtp does not work (use /wild for now)
  • The MCMMO Mining skill levels up too quickly (This will be fixed on the full release)

Creative

  • The playercounts on the scoreboard don't always update correctly

· 2 min read
Hyp3r7

Week 6 of the RackMC Open Beta is here (one day late). The server has been down for about a week, so there are no changes, but I thought I'd take this opportunity to tell you where we are at.

Current State of RackMC

The current server host is having some issues. We are in the process of finding a new host. Once we do, it will take some time to transfer all the files (over 100gb!) and make sure everything is working once again. We don't have an ETA right now, but we will let you all know as soon as we make a decision and start this process.

Factions Season 0

Once we have the server back up, we will want to take about a week to make sure it doesn't have the same issues as before. Last thing we want is to launch an unstable Factions playtest. If everything seems to be in working order, we will set a date and get Season 0 going!

Future Update Posts

In terms of these update posts, we were starting to get to a point where there weren't a lot of changes to add to the list. The server was in a really good place before everything went wrong. After this post, we will start making monthly posts on the 1st of each month (starting May 1st). If we have any special announcements, changes, or other important info, we will make a separate post for that.

Going Forward

This is a open beta after all, so things like this are expected, but they are still quite annoying. We wish the server didn't have to be down so long, but we haven't had much of a choice unfortunately. We are working on a backend infrastructure that should allow the server have minimal downtime if we did have a problem like this again. This is also a work in progress, but we hope it will be implemented before the official launch of RackMC.

Either way, we hope this will all be sorted out soon and hope to see you for the Factions playtest once it launchs!

· 2 min read
Hyp3r7

Week 5 of the RackMC Open Beta is here (one day late). A lot has happened over the past week.

For those who missed it, the Factions Season 0 playtest has been postponed until Friday, April 17th @ 6pm EST. It will still last 30 days, ending on May 15th. We hope to have Lands and Creative back up over the next couple of days.

Here is a list of all the bug fixes and changes that have been made since last week. If you find any more issues, make sure to open a ticket in our discord.

Major Changes

Network

  • Donator ranks (Netherite) now have access to 10 new tags and customizable particles in the lobby

Lands

  • Limited versions to 1.20 - 26.1 to prevent major bugs

Website

  • We have updated the Creative Docs

Known Issues

Network

  • Tags are currently equipped per server. With RackChat, we should be able to make it equipped globally

Lobby

  • Hunger does not drain during duels
  • The playercounts on the scoreboard don't always update correctly

Lands

  • /rtp does not work (use /wild for now)
  • The MCMMO Mining skill levels up too quickly
  • The smelting part of the crafter job does not pay out for an auto smelter
  • The fortune enchanment on a pickaxe conflicts with MCMMO double drops
  • A client side issue with the /sit command

Factions

  • The playtest isn't live yet :(

Creative

  • The playercounts on the scoreboard don't always update correctly

Bug Fixes

Network

  • RackChat is on all servers and seems to be working well (let us know if you find any issues)

Lobby

  • Using the server selector on version 26.1 will disconnect you from the server (use NPCs for now)
  • Right clicking the duels sign on versions prior to 1.20 will disconnect you from the server
  • Players can no longer leave the main spawn area
  • Duels is now using 1.8 combat instead of 1.9

Lands

  • Combat log messages are formatted correctly now

· 2 min read
Hyp3r7

Week 4 of the RackMC Open Beta is here. We are also happy to announce that we will be starting our Factions Playtest this Saturday at 6pm EST!! It will run from April 11th - May 9th, lasting 30 days total. We have additional information about it here if you would like to learn more!

We have also launched our Netherite Rank, which is our limited time, permanent donator rank that will give all current and future perks on the server! You can read more about that here

Here is a list of all the bug fixes and changes that have been made since last week. If you find any more issues, make sure to open a ticket in our discord.

Major Changes

Network

  • We are currently working on a completely custom chat plugin. This will allow for a lot of new features, but will likely have some bugs while we continue to work on it. This is currently only available on lobby, lands, and creative

Lobby

  • Updated the daily rewards
  • Added vote rewards for the lobby (/vote)

Lands

  • Added an enderchest at spawn
  • You can now claim land in the nether and the end (the main end island is not claimable)

Factions

  • Playtest starting April 11th at 6pm EST

Website

  • We have updated the Lands and Factions documentation (still a work in progress)
  • Added Ranks to the store (only Netherite is purchasable at this time)
  • Added FREE tag to store

Known Issues

Lobby

  • Using the server selector on version 26.1 will disconnect you from the server (use NPCs for now)
  • Right clicking the duels sign on versions prior to 1.20 will disconnect you from the server

Lands

  • /rtp does not work (use /wild for now)
  • The MCMMO Mining skill levels up too quickly
  • The smelting part of the crafter job does not pay out for an auto smelter
  • The fortune enchanment on a pickaxe conflicts with MCMMO double drops
  • A client side issue with the /sit command

Bug Fixes

Network

  • Reformatted auto restart messages
  • Fixed the /discord command on all servers

· 5 min read
Hyp3r7

We are happy to announce that we will be running the RackMC Factions Playtest starting next Saturday, April 11th at 6PM EST!! It will run from April 11th - May 9th, lasting 30 days total.

What to Expect?

The Objective

The Factions server will be up for 30 days. In that time, your goal is to create a faction, invite your friends, and become the top faction on the server. You do this by raiding other bases, collecting money and spawners, and defending your base. Top factions are determined by total faction value shown in /f top at the end of the playtest on May 9th at 6PM EST.

Pay to Win?

One thing we pride ourselves on is being 100% not pay to win. We will never offer any feature that will give any sort of advantage to players that purchase them on any of our servers. Our planned ranks are meant to be a donation to the server with some perks instead of a way to buy a competitive edge against other players.

Factions Basics

Our Factions server features a 15k x 15k world border, an 800x800 warzone, and a safe zone at spawn.

Basic commands to know are the following:

  • /f create <faction name> - creates a faction
  • /f invite <player> - invites a player to your faction
  • /f kick <player> - kicks a player from your faction
  • /f join <faction name> - lets you join a faction you are invited to
  • /f claim - claims land for your faction
  • /f sethome - lets you set your faction spawn
  • /f unclaim - unclaims land

Go to the factions wiki to view more commands.

Other Features

We have some other commands that may be useful:

  • /kits - allows you to view the available kits
  • /sell hand - allows you to sell any sellable items you are holding
  • /sell all - allows you to sell any sellable items in your inventory
  • /shop - lets you view the shop
  • /ah - allows you to view or create listings on the auction house
  • /rtp - lets you randomly teleport within a 5k x 5k area
  • /tpa <playername> - sends a tp request to a player
  • /tpaccept - accepts a tp request

Prizes

Since this version of the server is bound to have some bugs and issues, we will not be offering a monetary prize for the top factions at the end of the 30 days like we plan to for the full release. Instead we will be offering a special tag for the top 3 factions and Netherite Rank for the #1 faction (players who already purchased the Netherite Rank will recieve a code to give to a friend).

Note: Since the server is still an Open Beta, ranks may not have all features that we plan to release at launch. You may receive a rank with little to no perks at this time, but they will be added later.

Why a Playtest?

We feel the server is in a pretty good state in terms of features and balancing, so this playtest is primarily meant to help stress test the server and make sure everything functions properly with a decent playerbase. We want to make sure that the server is in a good state at launch so it is fair and fun for everyone.

What's Next?

After the playtest, we plan on finalizing Factions and then making sure the rest of the servers are up to the same level of polish. We still have a bit to go in terms of implementing all the features we want to the server, but its getting close. We don't want to promise dates just yet, but we are likely looking at just a couple more months of work once the playtest is over. While we want to make sure that RackMC is up to our level of standard, we realize that is not as important as following through with our promises and getting the server out for you all to play on.

Important Disclaimers

Rules

We have our rules listed on our website. Any players not following the rules will be punished accordingly. Players cheating in the form of x-ray, wallhack, tracers, kill aura, or any other hack that gives an unfair advantage will be permanently banned from RackMC.

Wipes

At the end of the 30 days the Factions server will close until the server officially launches. We will do a full wipe before the launch of Season 1.

Bugs

While we believe the server is in very good shape for this playtest, it is still a playtest. There are bound to be bugs, exploits, downtime, and other issues over the course of the 30 days. Features may be added or removed at any time. If you find any bugs, exploits, or other issues, make sure to open a ticket in our discord.

TLDR

Factions Season 0 playtest will run from April 10th at 6pm to May 8th at 6pm. The goal is to create a faction and work your way to /f top by the end of the playtest. Top 3 factions will recieve a tag and each member of the #1 faction will get a code for Netherite Rank to redeem on our store. The server is close to bug free and balanced, but there may still be issues and downtime. At the end of the playtest, there will be a wipe and Season 1 will start when RackMC officially launches.

· 4 min read
Hyp3r7

With our upcoming Factions Playtest (more info coming tomorrow!), we decided to announce our first donator rank, the [Netherite] Rank!

Netherite will be a limited time, founder rank, available from now (April 3rd) until RackMC's official launch (TBD). Once it is gone, it will not be back! It will be a one time purchase of $19.99 available on our store.

What Ranks Do We Offer?

Currently Netherite is our only offering. This will be our top tier rank, offering all perks available to donators. This rank will be a one time purchase, granting you Netherite Rank and all of its perks permanently.

Once RackMC officially launches (TBD), we will launch our Iron, Gold, and Diamond Ranks

Below is a list of all the paid ranks on the network:

Iron

This will be our lowest offering

  • $2.99 for 30 days
  • $8.97 for 90 days
  • $17.94 $14.89 for 180 days (1 month free)
  • $35.88 $26.91 for 365 days (3 months free)

Gold

This will be our middle offering

  • $4.99 for 30 days
  • $14.97 for 90 days
  • $29.94 $24.85 for 180 days (1 month free)
  • $59.98 $44.99 for 365 days (3 months free)

Diamond

This will be our highest offering

  • $8.99 for 30 days
  • $26.97 for 90 days
  • $53.94 $44.77 for 180 days (1 month free)
  • $107.88 $80.91 for 365 days (3 months free)

Netherite

This is our limited time, permanent offering that will be available from today until the launch of RackMC

  • $19.99

Why Time Based Ranks?

We have made it our primary focus to not only provide no competitive advantage from buying a rank, but we also wanted to make ranks cheaper and more easily accessible to all. That being said, ranks are how we are able to raise funds to improve the server and overall experience.

We felt that this was the best way to accomplish our goal, and with how our perks work, we feel as though this will still allow you to feel as though its worthwhile.

What Do The Ranks Offer?

Our primary perk and cosmetic is the network wide tags that you can unlock. While you unlock the tags by purchasing a rank (or directly purchasing tags from the store page), you don't lose your tags when your rank expires.

When you purchase a rank, you will receive tag "credits" in game. The number of credits you receive depends on which rank you purchase and for how long. With the credits, you can purchase any tag available on the tag shop.

Iron

Iron grants you the following:

  • [Iron] prefix in tab and chat
  • 1 tag credit per 30 days
  • Improved Daily Rewards in Lobby
  • 10% Off Mystery Box Crafting in Lobby

Gold

Gold grants you the following:

  • [Gold] prefix in tab and chat
  • 2 tag credit per 30 days
  • Improved Daily Rewards in Lobby
  • 20% Off Mystery Box Crafting in Lobby

Diamond

Diamond grants you the following:

  • [Diamond] prefix in tab and chat
  • 4 tag credit per 30 days
  • Improved Daily Rewards in Lobby
  • 30% Off Mystery Box Crafting in Lobby

Netherite

Netherite grants you the following:

  • All perks forever

Disclaimer

All donator ranks are a work in progress, so they are subject to change between now and the launch of the server. Features such as how credits work and the tag shop are not currently implemented and may change before RackMC's launch.

We do not currently have any donator tags, therefore the purchase of Netherite will not grant you any tags until we release some.

We do not have all planned donator features implemented as of now, so Netherite may be lacking features that were listed above until RackMC's launch.

We can guarantee that the purchase of the Netherite Rank will grant you all donator perks forever upon the launch of RackMC.

· 2 min read
Hyp3r7

It is now week 3 of the RackMC Open Beta. We have made one big change to the Lands server and have some news about the Factions server, so read below!

Here is a list of all the bug fixes and changes that have been made since last week. If you find any more issues, make sure to open a ticket in our discord.

Major Changes

Network

  • Added Factions to the server count scoreboard (you can turn this off with /sb)

Lobby

  • Added daily, weekly, and monthly mystery boxes with unlockable cosmetics
  • Setup duels in the arena (wip). Join by left clicking the sign

Lands

  • We have removed the server bank account for jobs. Now jobs will have an unlimited payout (for now)
  • A shopping district has been created for players to have a localized shopping area
  • Added vanilla tweaks datapacks
    • silence mobs
    • age lock
    • player head drops
    • mob head drops
    • fast leaf decay
    • double shulker shell drops
    • cauldron concrete and mud
    • bat membranes (disabled phantoms)
  • New players now start with a balance of $300 copper

Factions

  • Started work on the Factions server with a potential playtest on the horizon 👀

Known Issues

Lands

  • /rtp does not work (use /wild for now)
  • The MCMMO Mining skill levels up too quickly
  • The smelting part of the crafter job does not pay out for an auto smelter
  • The fortune enchanment on a pickaxe conflicts with MCMMO double drops

Bug Fixes

Network

  • You can now join all servers on any version between 1.8 and 26.1 (though I'd recommend 1.21.11 for now)

Lands

  • PVP is now off by default
  • Elytra and ender pearl use is now enabled at spawn and the shopping district
  • Added a 3 sec wait for /spawn, /home, and /warp to bring it line with the other tp commands (im sorry)